// ------------------------------------------------------------------------------------ //
// BAT
// ------------------------------------------------------------------------------------ //

"Weapon_Bat.Draw"
{
	"channel"	"CHAN_AUTO"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".5"
	"wave"		"weapons/katana_deploy.wav"
}

"Weapon_Bat.DrawSwoosh2"
{
	"channel"	"CHAN_STATIC"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	".45"
	"wave"		"weapons/katana_idle.wav"
}

"Weapon_Bat.Miss"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"rndwave"
	{
		"wave"		"weapons/katana_swing1.wav"
		"wave"		"weapons/katana_swing2.wav"
	}
}

"Weapon_Bat.MissCrit"
{
	"channel"	"CHAN_WEAPON"
	"soundlevel"	"SNDLVL_64dB"
	"volume"	".6"
	"wave"		"weapons/katana_critical.wav"
}

"Weapon_Bat.HitFlesh"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"rndwave"
	{
		"wave"		"weapons/katana_hit1.wav"
		"wave"		"weapons/katana_hit2.wav"
		"wave"		"weapons/katana_hit3.wav"
	}
}

"Weapon_Bat.HitWorld"
{
	"channel"	"CHAN_ITEM"
	"soundlevel"	"SNDLVL_NORM"
	"volume"	"1.0"
	"wave"		"weapons/katana_hit_world.wav"
}
